local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 22028
L0_1.ActorAlias = "22028"
L1_1 = {}
L1_1.q2202801 = 2202801
L1_1.q2202802 = 2202802
L1_1.q2202803 = 2202803
L1_1.q2202804 = 2202804
L1_1.q2202806 = 2202806
L1_1.q2202805 = 2202805
L1_1.q2202807 = 2202807
L1_1.q2202808 = 2202808
L1_1.q2202809 = 2202809
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3045
L2_1.alias = "Npc3045"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3045Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.alias = "Q22028Trigger1"
L2_1.script = "Actor/Gadget/Q22028Trigger1"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q2202805xiangtai"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q22028Trigger1_ = L2_1
L2_1 = {}
L2_1.alias = "Q22028Trigger2"
L2_1.script = "Actor/Gadget/Q22028Trigger2"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q2202809xiangtai"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q22028Trigger2_ = L2_1
L0_1.Datas = L1_1
return L0_1
